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Stay Awhile and Listen: How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire - Book I, by David L. Craddock
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Two companies. Two opposing cultures. One multi-billion-dollar video-game empire.
Stay Awhile and Listen: How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire - Book 1 invites readers to discover the origin of Blizzard North, a studio built by gamers, for gamers, and Blizzard Entertainment, a convergence of designers driven to rule their industry.
Composed from exhaustive research and hundreds of personal interviews, the Stay Awhile and Listen series divulges the fated meeting that brought the two Blizzards together, the clashes that tore them apart, and their transformation from grassroots democracy to corporate empire. At the center of it all—Diablo, a hack-and-slash adventure through the darkest recesses of Hell that changed online gaming forever.
- Sales Rank: #186597 in eBooks
- Published on: 2013-10-27
- Released on: 2013-10-27
- Format: Kindle eBook
Review
David Craddock's Stay Awhile and Listen masterfully retells the tale of the game development Camelot created by the founders of Blizzard Entertainment. -Richard Garriott, creator of the Ultima series
Stay Awhile and Listen tells how passion, maxed-out credit cards and sleepless nights spawned a gaming phenomenon and unearths the game design secrets that made Diablo an enduring classic. -Tristan Donovan, author of Replay: The History of Video Games
A fascinating behind-the-scenes look at the storied history and development of Diablo and the early days of Blizzard Entertainment. -Dr. Ray Muzyka, co-founder of BioWare
Stay Awhile and Listen flows almost like a documentary film. During the narrative parts, it's easy to imagine a group of young developers hunched in front of faintly glowing screens. During the quotations, you can picture the older and wiser industry veterans sitting in front of a camera and explaining those early days with smiles on their faces. -Slashdot.org
Craddock takes his time introducing each person, and by the time he explains their contribution, I felt like I knew them as human beings, not as developers--what they were like as kids, where they came from, and what their aspirations were. -Venture Beat
Stay Awhile and Listen is a rare and intriguing look into the people and experiences behind some of my favorite video games of all time. -Randy Pitchford, co-founder of Gearbox Software
About the Author
David L. Craddock lives with his wife and business partner, Amie Kline-Craddock, in Canton, Ohio. He writes short and long fiction, nonfiction, and grocery lists. His young adult fantasy novel, Heritage, will be published by Tyche Books in summer 2014. Follow him at davidlcraddock.com, facebook.com/davidlcraddock, and @davidlcraddock on Twitter.
Most helpful customer reviews
10 of 10 people found the following review helpful.
A great origin story of an entertainment giant
By Julian Gollop
David L. Craddock has pieced together a fascinating narrative from first-hand sources. Even with my own game development experience, I found that Stay Awhile and Listen provided a unique insight into the development process used in past eras, and the book still has some valuable lessons for us today. It shows that there was a potent mixture of talent, opportunity, and personality that drove the meteoric rise of Blizzard Entertainment from its earliest days. I can't wait for the next installment.
8 of 9 people found the following review helpful.
Get Inside the World of Game Development
By GLENN R WICHMAN
Stay Awhile and Listen: How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire - Book I
You don't have to be a Diablo fan to get a lot out of this book. Stay Awhile and Listen takes you inside the game development world, and leaves you with a really solid understanding of how much craziness happens between having an idea and shipping a game. Probably 50% of the text are direct quotes from more than a dozen of the folks who made Diablo happen, but Craddock weaves these quotes together in a way that manages to be really informative without ever being dry. Creating an adventure game is an adventure in itself, and this feels like an adventure story.
If you are considering a career as a game developer, read this book first. It is both an inspirational and a cautionary tale.
7 of 8 people found the following review helpful.
A Fun & Breezy Read
By Gary Scott
I am in geek-out heaven reading this account of Blizzard's earliest days. This is an easy and fun read, and highly interesting even if one doesn't know the games involved first-hand. I, for one, have never bothered with Diablo and these are among the more interesting Chapters I've consumed so far. One needn't even be a gamer to enjoy this volume, I think. Despite the gaming-specific details, the tome also functions as a kind of guide-to-startups and all of the pain, passion and personal sacrifice involved with authoring one's own company. Also quite fascinating is just how blindly and coincidentally these developers stumbled upon their chosen solutions to traditional in-game problems. Things a WoW or a Diablo player takes for granted (e.g. how each game handles the concept of "death") were problems first encountered by the original players of the game: the Developers themselves! Here's hoping there won't be TOO much of a delay before Book II is released, this is a very fun read and one highly recommended for anyone with even a passing interest in video games.
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